Eyeon:Manual/Tool Reference/Color/Color Space

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Color Space [CS]

Image:Icon_ColorSpace.png

The Color Space tool provides the ability to work on an image in a variety of alternate color space formats. By default, Fusion uses the RGB color space, and most tools and displays interpret the primary channels of an image as Red, Green and Blue.

Changing the color space from RGB will cause most images to look odd, as Fusion's display views will still interpret the primary channels as Red, Green and Blue. For example, viewing an image converted to YUV in one of the display views will show the Y channel as Red, the U channel as Green and the V channel as Blue.

For this reason, most artists use two color space tools; one to convert the image to the new color space and the other to convert back to RGB. Tools meant to affect the image while it is in the alternate color space are placed between the two tools, and adjustments are made while viewing the output of the second color space tool.

Several elements of the Fusion interface refer to the RGB channels directly. The four checkboxes used to restrict the affect of the tool to a single color channel are one example. When a conversion is applied to an image, the labels of these elements remain R, G and B, but the values they represent are from the current color space. (Red is Hue, Green is Luminance, Blue is Saturation for a RGB to HLS conversion. The Alpha value is never changed by the color space conversion.)

Contents


Controls Tab

Color Space Conversion

This button array has three options.

None
The color space tool has no effect on the image.
To Color
The input image will be converted to the color space selected in the Color Type control found below.
To RGB
The input image will be converted back to the RGB color space from the type selected in the Color Type control below (for example, YUV to RGB).
Color Type
These buttons are used to select the color space conversion applied when the To Color conversion is selected.
HSV (Hue, Saturation And Value)
Each pixel in the HSV color space is described in terms of its Hue, Saturation and Value components. Value is defined as the quality by which we distinguish a light color from a dark one or brightness. Decreasing saturation roughly corresponds to adding white to a paint chip on a palette. Increasing value is roughly similar to adding black.
YUV (Luma, Blue Chroma And Red Chroma)
The YUV color space is used in the analog broadcast of PAL video. This format is often used to color correct images, due to its familiarity to a large percentage of video engineers. Each pixel is described in terms of its Luminance, Blue Chroma and Red Chroma components.
YIQ (Luma, In Phase And Quadrature)
The YIQ color space is used in the analog broadcast of NTSC video. This format is much rarer than YUV and almost never seen in production. Each pixel is described in terms of its Luminance, Chroma (in-phase or red-cyan channel) and Quadrature (magenta-green) components.
CMY (Cyan, Magenta And Yellow)
Although more common in print, the CMY format is often found in computer graphics from other software packages. Each pixel is described in terms of its Cyan, Magenta and Yellow components. CMY is non-linear.
HLS (Hue, Luminance And Saturation)
Each pixel in the HLS color space is described in terms of its Hue, Luminance and Saturation components. The differences between HLS and HSV color spaces are minor.
XYZ (CIE Format)
This mode is used to convert a CIE XYZ image to and from RGB color spaces. CIE XYZ is a weighted space, rather than a non-linear one, unlike the other available color spaces. Non-linear in this context means that equal changes in value at different positions in the colour space may not necessarily produce the same magnitude of change visually to the eye.

Expressed simply, the CIE color space is a perceptual color system, with weighted values obtained from experiments where subjects were asked to match an existing light source using three primary light sources.

This color space is most often used to perform gamut conversion and color space matching between image display formats because it contains the entire gamut of perceivable colors.

Negative
The color channels are inverted.The color space remains RGBA.
BW
The image is converted to black and white. The contribution of each channel to the luminance of the image is adjustable via slider controls that appear when this option is selected. The default values of these sliders represent the usual perceptual contribution of each channel to an images luminance. The color space of the image remains RGBA.




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Tips for Color Space (edit)

EyeonTips:Manual/Tool Reference/Color/Color Space