Eyeon:Manual/Fusion 6/Fast Noise Texture

From VFXPedia

Jump to: navigation, search
Fast Noise Texture

[ Main Manual Page ]


Fast Noise Texture (3FN)

The Fast Noise Texture tool is the procedural resolution independent version of the the 2D Fast Noise tool. It creates a noise texture directly as a material for usage with 3D tools. It offers a 3D volumetric mode for creating seamless textures in conjunction with tools providing UVW texture coordinates (like the UV Map tool set to "XYZtoUVW" or "Camera")



External Inputs

FastNoiseTexture.SourceMaterial
[ orange, required ] This input will accept a 2D image or a 3D material. This is modulated by the noise pattern.





Controls


Output Mode
2D
Calculates the noise texture based on 2D texture coordinates (UV). This mode allows smoothly varying the noise pattern.
3D
Calculates the noise texture based on 3D texture coordinates (UVW). Tools like Shape 3D automatically provide a 3rd texture coordinate, otherwise a 3D texture space can be created using the UV Map tool. Does not support animation of the noise pattern.


Discontinuous

Normally the noise function interpolates between values to create a smooth continuous gradient of results. Enable this checkbox to create hard discontinuity lines along some of the noise contours. The result will be a dramatically different effect.


Invert

Select this checkbox to invert the noise, creating a negative image of the original pattern. This is most effective when Discontinuous is also enabled.


Detail

Increase the value of this slider to produce a greater level of detail in the noise result. Larger values add more layers of increasingly detailed noise without affecting the overall pattern. High values take longer to render but can produce a more natural result (not all graphics cards support higher detail levels in hardware).


Brightness

This control adjusts the overall brightness of the noise map.


Contrast

This control increases or decreases the overall contrast of the noise map. It can exaggerate the effect of the noise.


Scale

The feature scale of the noise map can be adjusted using the Scale slider, changing it from gentle variations over the whole image to a tighter overall texture effect. This value represents the scale along the UV axis.


Scale Z

(3D only) The Scale Z value scales the noise texture along the W axis in texture space.


Seethe

(2D only) The Seethe control smoothly varies the 2D noise pattern.


Seethe Rate

(2D only) As with the Seethe control above, the Seethe Rate also causes the noise map to evolve and change. The Seethe Rate defines the rate at which the noise changes each frame, causing an animated drift in the noise automatically, without the need for spline animation.


Material ID

This slider sets the numeric identifier assigned to this material. This value will be rendered into the MatID auxiliary channel if the according option is enabled in the renderer.




Tips for Fast Noise Texture (edit)

EyeonTips:Manual/Fusion 6/Fast Noise Texture


The contents of this page are copyright by eyeon Software.