Eyeon:Manual/Fusion 6/Corner Positioner
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< Eyeon:Manual | Fusion 6
Corner Positioner
[ Main Manual Page ]
- Coordinate Space
- Corner Positioner
- Dent
- Displace
- Drip
- Grid Warp
- Lens Distort
- Perspective Positioner
- Vector Distortion
- Vortex
Contents |
Controls Tab
Mapping Type
This determines the method used to project the image caused by the Corner Positioner. In
Bi-Linear
mode, a straight 2d warping takes place. In
Perspective
mode, the image is calculated with the offsets in 2d space and then mapped into a 3d perspective.
Corners X And Y
There are four points in the Corner Positioner. Click-drag these around to position each corner of the image interactively. Attach these control points to any of the usual modifiers.
The image input will be deformed and perspective corrected to match the position of the four corners.
Offset X And Y
These controls can be used to offset the position of the corners slightly. Useful when the corners are attached to trackers with patterns that may not be positioned exactly where they are needed.
Tips for Corner Positioner (edit)
EyeonTips:Manual/Fusion 6/Corner Positioner
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