Eyeon:Manual/Fusion 6/Ambient
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- Ambient Light
- Directional Light
- Point Light
- Spot Light
An Ambient Light is a directionless light that globally illuminates a scene. It has no real position or rotation, although an onscreen widget will appear in the views to indicate that a light is present in the scene. Position controls for the widget are provided to make it possible to move the widget out of the way of other geometry, if necessary.
External Inputs
- AmbientLight.SceneInput
- [ orange, optional ] This input expects 3D scene. If a scene is provided the transform controls in this tool will apply to the entire scene provided.
Controls Tab
When the Enabled checkbox is selected, the ambient light affects the scene. Clear the checkbox to turn off the light.
Use this standard Color control to set the color of the light.
Use this slider to set the Intensity of the ambient light. A value of .2 indicates 20% percent light. A perfectly white texture lit only with a .2 ambient light would render at 20% grey (.2, .2, .2)
Transform Tab
The options which appear in this tab determine the position of the geometry created by this tool. Since these controls are identical on all tools that generate geometry, these controls are fully described in the Common 3D Controls section of this documentation.
Tips for Ambient (edit)
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