Eyeon:Script/Reference/Applications/Fusion/Classes/GLView/SetSplit

From VFXPedia

Jump to: navigation, search

Contents

View.GLView : SetSplit()

Arguments

SetSplit(X,Y,Angle)

  • X (required, number)

The coordinate along the x axis of the A/B Split view's center.

  • Y (required, number)

The coordinate along the y axis of the A/B Split view's center.

  • Angle (required, number)

The angle of the A/B Split view line.

Returns

Does not return a value. Only available to view objects.

Remarks

The SetSplit function sets the A/B view split based on the X, Y, and Angle coordinates specified by the script.

Requirements

  • eyeonScript 5.0
  • Fusion 5.0


Examples

-- Makes a loader and then views it on the Left A view.

-- Also makes a gamma correct and views it on the B view.

a_view = comp:GetPreviewList()["Left"]

b_view = comp:GetPreviewList()["Left.B"]

Loader1 = Loader({Clip="c:\\example0000.tif"})

BC1 = BrightnessContrast({Gamma=1.8, Input = Loader1})

a_view:ViewOn(Loader1)

b_view:ViewOn(BC1)

-- Set the buffer to the A/B view.

a_view.View:SetBuffer(2)

a_view.View:SetSplit(.5, .5, 45)

a_view.View:SetScale(.5)


Tips for SetSplit (edit)

EyeonTips:Script/Reference/Applications/Fusion/Classes/GLView/SetSplit