Eyeon:Manual/Tool Reference/Blur/Glow

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Glow [Glo]

Image:Icon_Glow.png

A glow is basically created by blurring an image, then brightening the blurred result and mixing it back with the original.

The Glow tool provides a more convenient way to accomplish this effect, as well as a variety of variations on the theme. For example, a Bartlett glow is a high quality glow with smoother drop off, however, it is more processor-intensive at larger sizes.

Contents


Controls Tab

Filter

Use these buttons to select the method of Blur used in the filter. The selections are described below.

Soften
Soften adds a linear glow, which good in most cases.
Bartlett
Bartlett adds a softer, subtler glow with a smoother drop off, but may take longer to render than glow's soften.
Multi-Box
(Fusion 5.1 and later) Multi-Box uses a box filter layered in multiple passes to approximate a Gaussian shape. With a moderate number of passes (e.g. 4), a high quality blur can be obtained, often faster than the Gaussian filter, and without any ringing.
Blend
Blend adds a non-linear glow that is evenly visible in the whites and blacks.
Hilight
Hilight adds a glow without creating a halo in the surrounding pixels.
Solarize
Solarize adds a glow and solarizes the image.
Gaussian
Gaussian adds a soft glow, blurred by the gaussian algorithm. This is the default method.
Color Channels (RGBA)

The filter defaults to operating on R, G, B and A channels. Selective channel filtering is possible by clicking the checkboxes beside each channel to make them active or inactive.

This is not the same as the RGBA checkboxes found under the common controls. The tool takes these controls into account before it processes. Deselecting a channel will cause the tool to skip that channel when processing, speeding up the rendering of the effect.

In contrast, the channel controls under the common controls tab are applied after the tool has processed.

Lock X/Y

When Lock X/Y is checked, both the horizontal and vertical glow amounts will be locked. Otherwise, separate amounts of blur may be applied to each axis.

Glow Size

Glow Size determines the size of the glow effect. Larger values expand the size of the glowing highlights of the image.

Glow

The Glow slider determines the intensity of the glow effect. Larger values tend to completely blow the image out to white.

Blend

This is a cloned instance of the Blend slider in the common controls tab. Changes made to this control are simultaneously made to the one in the common controls.

The blend slider mixes the result of the tool with its input, blending back the effect at any value less than 1.0.

Apply Mode
Three Apply Modes are available when it comes to applying the glow to the image.
Normal
This mode simply adds the glow directly over top of the original image.
Merge Under
Merge Under places the glow beneath the image, based on the alpha channel. Threshold mode permits clipping of the threshold values.
Threshold
This control clips the effect of the glow. A new range slider will appear. Pixels in the glowed areas with values below the low value will be pushed to black. Pixels with values greater than high will be pushed to white.
Color Scale (RGBA)

These Scale sliders are normally a reveal control labelled Color Scale. They can be used to adjust the amount of glow applied to each color channel individually, thereby tinting the glow.

Glow Pre Mask

The glow tool supports premasking using the glow mask. A Glow Pre Mask filters the image before applying the glow. The glow is then merged back over the original image. This is different from a regular effect mask that clips the rendered result.

The glow mask allows the glow to extend beyond the borders of the mask, while restricting the source of the glow to only those pixels within the mask.

To apply a glow mask, select Glow Mask instead of Effect Mask from the context menu when a glow tool is active. Glow masks are identical to effects masks in every other respect.



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Tips for Glow (edit)

EyeonTips:Manual/Tool Reference/Blur/Glow