Template:Fusion 6 ObjMatte
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Matte
Enabling the IsMatte option will apply a special texture to this object, causing this object to not only become invisible to the camera, but also making everything that appears directly behind the camera invisible as well. This option will override all textures. See the [[../3D#Matte Objects|Matte Objects]] section of the 3D chapter for more information.
Is Matte
When activated, objects whose pixels fall behind the matte objects pixels in Z do not get rendered.
Opaque Alpha
Sets the alpha value of the matte object to 1. This checkbox is only visible when the IsMatte option is enabled.
Infinite Z
Sets the value in the z channel to infinite. This checkbox is only visible when the IsMatte option is enabled.