Eyeon:Manual/Fusion 6/Z to World

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Z to World

[ Main Manual Page ]


Z to World (ZtW)

The Z to World tool is used to either generate a World Position Pass from a Z-Channel and a 3D Camera or a Z-Channel from a World Position Pass and a 3D Camera.

Creating a World Position Pass from Z-Depth can be useful when your 3D Application is not capable of creating a WPP. It can also be used when a 3D-tracking Software outputs a per-pixel Z-Depth together with the 3D Camera. Thus the VolumeMask and Volumne Fog could be applied to real-world scenes. The quality of the resulting WPP depends largely on the quality of the incoming Z-Channel.

See the Position Pass Concepts page for further explanation on how this technology works and to learn about the required imagery.



External Inputs

The following inputs appear on the tools tile in the Flow Editor.

ZtoWorld.Image
[ orange, required ] This input expects an image containing a World Position Pass or a Z-depth pass, depending on the desired operation.
ZtoWorld.EffectMask
[ blue, optional ] The standard Effect Mask input as found on other Fusion tools.
ZtoWorld.SceneInput
[ pink, required ] This input expects a 3D scene input containing a 3D Camera.





Controls Tab


Mode

Toggle between creating a Z-Channel from a World Position Pass or vice versa.

Camera

If multiple Cameras are available in the connected Scene Input, this dropdown allows to choose the correct Camera needed to evaluate the image.





Tips for Z to World (edit)

EyeonTips:Manual/Fusion 6/Z to World


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