Eyeon:Manual/Fusion 6/Fusion 6.1 Build 667

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Fusion 6.1 Build 667

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Build 667 (27th July 2010)

This section lists changes made since Fusion 6.1 build 644 was released.

Contents


Important Known Issues

  • Due to some internal changes, particle fuses are currently disabled.
  • Updated RED R3D support means that comps produced/saved will not correctly load into Fusion 6.0. Comps from previous versions of Fusion will still load fine.


Core

  • Fixed a case where images with a RoI restricted data size could be used for DoD calculations, causing some rare “cannot get DoD” errors.
  • Fixed random/uninitialised values being returned for the red channel when area-sampling int8 single channel images (ie. masks).
  • Improved potential memory efficiency when the output from a DoD-capable tool needs to be expanded/cropped to be fed to multiple downstream non-DoD-capable tools.
  • Fixed a problem adding comp-specific path maps to a comp that doesn’t already have any.
  • Makes sure that inputs with a button control are never saved, and therefore aren’t saved in the pressed state (usually due to autosave).
  • Hopefully fixed a race condition that could occur when closing a comp, while shutting down tool threads, that could lead to a crash.
  • Fixed infinite recursion (and crash) that could occur when flattening a concatenated transform, while determining an upstream DoD, if the edge mode changes.
  • Fixed some image sample co-ord limit issues when concatenated transforms perform wrapping of float images in LoQ.

Tools

  • Fixed a random crash in Primatte4 when picking.
  • Fixed a Primatte crash if no samples were selected/picked (eg. picking outside the bounds of the image).
  • Fixed race conditions in Primatte between tool rendering and picking, which could cause crashes.
  • Fixed Text+ DoD calculations if underline or strikeout is on.
  • Added a global preference to disable all Loader local disk caching.
  • Changing histogram precision in ColorCorrector wasn’t regenerating the histograms if a snapshot time is set, which was causing incorrect rendered results.
  • Fixed the active control tab when opening the controls for Paint, as it could be out-of-sync with the controls shown.
  • The Image brush shape only worked for the first multi-stroke of a Paint tool loaded from a comp.

3D

  • Line rendering in the software renderer is skipped again, rather than failing.
  • Fixed sorting problems in the GL renderer with objects using the Blinn material.
  • Stopped CoordTransform3D from doing auto-connect-to-other-components when loaded from a comp/settings.
  • 3ds Max ASE import is better able to ignore tokens/blocks it doesn’t know about, and now handles node names with spaces.

UI

  • Fixed a long standing issue (since DF4!), where using Cut or Delete for multiple tools, from the flow view context menu, would produce issues with undo.
  • Context menus weren’t drawing correctly if the first item was a separator bar.
  • Fixed issues with negative screen/mouse co-ords with context menus.
  • Fixed a crash creating colour controls, due to a multi-threaded race condition.
  • Fixed a change in the size of custom button objects, which was causing plugin binary compatibility issues for anything that used them (eg. AJA plugin prefs page).
  • Fix a random crash during startup due to an uninitialised toolbar related variable.
  • Stopped automatic horizontal back-and-forth scrolling when the console displays wide text.
  • Comp loading progress in the title bar is updated when loading tools withing large groups/macros. Makes more of an effort to stop Windows from indicating that Fusion is “not responding” when loading or saving large comps.
  • Stopped skin-related change notifications the first time prefs are changed if it wasn’t skin prefs that were changed.

Display Views

  • Fixed interlaced stereo mode for negative screen y co-ords.
  • Fixed a crash that could occur using a floating view, if the document that was active at the time the view was created had been closed.
  • Fixed left-over pinned camera/light controls interfering with 2D controls.
  • Fixed initial separator in Controls->Select/Pinned context menus, when a tool with only invisible controls is active.
  • Alpha overlay now uses a shader, and has fixed overlay colors.
  • Added Hide All Controls to the Controls submenu (same as Ctrl+K), which makes it visible when viewing 3D.
  • Hotkeys such as space and square brackets now work if a view’s LUT editor is active.
  • Fixed issues with split/wipe when viewing 3D.
  • Fixed Snap toolbar button matching the state of the context menu option.

Particles

  • Cube region wasn’t taking the pivot point into account in some cases.

Polylines, Paths & Grid Mesh

  • The shape box now closes when current time is changed, if it’s being used with an animated polyline or mesh.
  • Improved robustness in BSpline polylines.

Splines, Timeline & Spline Editor

  • Fixed a crash that could possibly occur editing a polyline shape, after having adjusted the polyline animation spline in the spline editor.
  • Can now cut (Ctrl+X) spline points in the spline editor and timeline.
  • Fixed a crash when smoothing (Shift+S) or linearising (Shift+L) points selected on multiple splines.
  • Fixed an infinite loop in the timeline view that could occur displaying groups.
  • Fixed a crash and a lockup that could happen when switching to Hierarchy mode in the timeline view, if the comp contains groups.
  • Fixed drawing artifacts when dragging a key frame over a guide in the timeline.
  • With the ‘Enable guides grab’ option off, the mouse cursor would still indicate that a guide could be grabbed, even though it couldn’t, and a key frame at the same position as a guide couldn’t be grabbed either.
  • Fixed a crash copying points from one spline to a different spline using ctrl+drag of selected points.
  • Can now RMB click on a spline to paste copied points to it directly, without requiring hiding of all other splines first.
  • Timeline gets “Copy Value”, “Copy Points” and “Paste Points/Value” abilities, like the spline view.
  • Fixed a crash hovering over a spline key while showing key values (ie. with the Val button on).
  • Fixed problems dragging a key point vertically in the timeline when the “Display Point Values” option is on.
  • Can (de)select whole splines in the timeline by clicking in the timeline bar itself, instead of only on the related tree item.

Formats

  • The original filename stored in a Cineon file header is now placed in image metadata as “OriginalFilename” rather than “Filename”, as the latter gets replaced with the current filename on disk.
  • Does even more validation on text values in a Cineon header before placing them in metadata.
  • The canvas colour is now forced to black/transparent for loaded PSD files.

FBX

  • Fixed a crash exporting FBX if the “File Per Frame” option is on and the pathname is either invalid or inaccessible.

OpenCL

  • Checks for old, incompatible versions of OpenCL.dll during startup.

OpenFX

  • Fixed some issues setting the string param mode.