Eyeon:Manual/Tool Reference/3D/Ambient Light

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Ambient Light [3AL]

Image:Icon_3D_AmbientLight.png

An Ambient Light is a directionless light that globally illuminates a scene. It has no real position or rotation, although an onscreen widget will appear in the views to indicate that a light is present in the scene. Position controls for the widget are provided to make it possible to move the widget out of the way of other geomtery, if necessary.

Contents


Controls Tab

Enabled

When the Enabled checkbox is selected, the ambient light affects the scene. Clear the checkbox to turn off the light.

Color

Use this standard Color control to set the color of the light.

Intensity

Use this slider to set the Intensity of the ambient light. A value of .2 indicates 20% percent light. A perfectly white texture lit only with a .2 ambient light would render at 20% grey (.2, .2, .2)


3D Transformation Tab

On Screen : Transformation Widget

Most of the controls in this tab are represented in the display view by a Transformation Widget with modes for transformation, rotation and scaling. To change the mode of the widget, select one of the three buttons in the toolbar along the side of the view, or press the `q' key for translation mode, `w' for rotation and `e' for scaling. In all three modes, individual axes of the control may be dragged to affect just that axis, or the center of the control may be dragged to affect all three axes. Note: In order to scale in a single dimension, the Lock X/Y/Z Scale checkbox must be unchecked.

X, Y, Z Offset

These controls can be used to position the 3D element.

Rotation Order

Use these buttons to select which order is used to apply the Rotation along each axis of the object. For example, XYZ would apply the rotation to the X axis first, followed by the Y axis and then followed by the Z axis.

X, Y, Z Rotation

Use these control to rotate the object around its pivot point. If the Use Target checkbox is selected then the rotation is relative to the position of the target, otherwise the global axis is used.

X, Y, Z Pivot

A Pivot point is the point around which an object rotates. Normally, an object will rotate around its own center, which is considered to be a pivot of 0,0,0. These controls can be used to offset the pivot from the center.

X, Y, Z Scale

If the Lock X/Y/Z checkbox is checked, a single Scale slider will be shown. This adjusts the overall size of the object. If the Lock checkbox is unchecked, individual X, Y and Z sliders will be displayed to allow scaling in any dimension. Note: If the Lock checkbox is checked, scaling of individual dimensions is not possible, even when dragging specific axes of the Transformation Widget in scale mode.

Use Target

Selecting the Use Target checkbox enables a set of controls for positioning an XYZ target. When target is enabled, the object will always rotate to face the target. The rotation of the object becomes relative to the target.




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Tips for Ambient Light (edit)

EyeonTips:Manual/Tool Reference/3D/Ambient Light