Eyeon:Manual/Fusion 6/Bender 3D
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The Bender 3D tool is used to bend, taper, twist or shear the geometry in a 3D scene based upon its bounding box. It takes a 3D scene as input and outputs a modified 3D scene. Only the geometry in the scene is modified. Any lights, cameras or materials are passed through unaffected.
The Bender tool does not produce new vertices in the geometry - only existing vertices in the geometry are altered. As a result, when applying the Bender 3D tool to primitives created in Fusion, it is a good idea to increase the value of the Subdivision controls in the original primitives to give a higher quality result.
The Bender 3D tool was added to Fusion in version 5.1.
External Inputs
The following inputs appear on the tools tile in the Flow Editor.
- Bender3D.SceneInput
- [ gold, required ] This input expects a 3D scene.
Controls Tab
Use the Bender Type to select the type of deformation to apply to the geometry. There are four modes available - Bend, Taper, Twist and Shear.
Adjust the Amount slider to change the strength of the deformation.
The Axis control determines the axis along which the deformation is applied and has a different meaning depending on the type of deformation. When bending, this determines the axis that is bent, in conjunction with the Angle control. In other cases, the deform is applied around the specified axis.
The Angle screw control determines what direction about the axis that a bend or shear is applied. It is not visible for taper or twist deformations.
The Range control can be used to limit the effect of a deformation to a small portion of the geometry. The Range control is not visible for when the Bender Type is set to Shear.
When this is checked, all the objects in the input scene are grouped together into a single object and that object is deformed around the common center, instead of deforming each component object individually.
This control reminds us that the robots could take over at any time. Be on your guard.
Tips for Bender 3D (edit)
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