Eyeon:Script/Reference/Libraries/eyeon/noise

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Contents

Usage

eyeon.noise(number x, number y, number z, number octave)

  • x, y, z (number, required)

A number representing a co-ordinate in x, y, and z.

  • octave (number, required)

A number specifying the octave of the noise function.


Returns

A number value.


Remarks

This function implements a 3D perlin noise function.


Requirements

  • eyeonScript 5.2
  • Fusion 5.2


Examples




Tips for noise (edit)

EyeonTips:Script/Reference/Libraries/eyeon/noise