Eyeon:Manual/Fusion 6/FBX Exporter 3D

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FBX Exporter 3D

[ Main Manual Page ]


FBX Exporter 3D (FBX)

The FBX Exporter provides a method of exporting a Fusion 3D scene to the FBX scene interchange format. Each node in Fusion is a single object in the exported file. Objects, Lights and Cameras will use the name of the node that created them. The tool can be set to export a single file for the entire scene, or to output one frame per file.

In addition to the FBX format this tool can also export to the 3D Studio's .3ds,, Collada's .dae, Autocad's .dxf and the Alias .obj formats.
Like the saver this tool will only output files to disk when performing a final rendering. Since the FBX file structure is different from the way Fusion internally handles the scene there are some limitations to the exported scene:

  • Textures will not be included in the exported scene
  • PointClouds will not be included in the exported scene
  • Animations will be sampled per frame (baked) with linear interpolation from frame to frame
  • Camera aligned geometry (like particles) will not remain camera aligned
  • Targets (in the Transform Tab of each object) are expressed as rotation data
  • Transformations will be expressed using Fusion's native co-ordinate system

If the

Global -> General -> Auto clip browse
option is enabled (default) then adding this tool to a composition from the toolbars or menus will automatically display a file browser.



External Inputs

FBXExporter.Input
[ orange, required ] This input expects a 3D scene.





Controls


Filename

This file browser control can be used to set the file which will be output by the tool. Click on the yellow folder icon to open a file browser dialog.


Format

This control is used to set the format of the output file. It is possible to export the following file formats:

  • FBX ascii (*.fbx)
  • FBX 5.0 binary (*.fbx)
  • Autocad DXF (*.dxf)
  • 3D Studio 3DS (*.3ds)
  • Alias OBJ (*.obj)
  • Collada DAE (*.dae)

Not all of the formats support all of the features of this tool. For example, the OBJ format does not handle animation.


Version

The version drop down menu shows the available versions for the Format selected by the control above. The menu's contents will change synamically to reflect the available versions for that format. If the selected format only provides a single option this menu will be hidden.

Choosing "Default" for the FBX formats uses FBX200611.


Geometry / Lights / Cameras

These three checkbox controls determine wether the tool will attempt to export the named scene element. For example deselecting geometry and lights but leaving cameras selected would output only the cameras currently in the scene.


Reduce Constant Keys

Enabling this option will automatically remove keyframes if the adjacent keyframes have the same value.


File Per Frame (no animation)

Enabling this option will force the tool to export one file per frame resulting in a sequence of numbered files. This will disable the export of animation.


Set Sequence Start

Normally, Fusion will use the render range of a composition to determine the numeric sequence used when rendering a file sequence to disk. Enable this checkbox to reveal the Sequence Start Frame control to set the number of the first frame in the sequence to a custom value.


Sequence Start Frame

This thumbwheel control can be used to set an explicit start frame for the number sequence applied to the rendered filenames. For example, if Global Start is set to 1 and frames 1 - 30 are rendered, files will normally be numbered 0001 - 0030. If the Sequence Start Frame is set to 100, the rendered output would be numbered from 100-131.




Tips for FBX Exporter 3D (edit)

EyeonTips:Manual/Fusion 6/FBX Exporter 3D


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