Eyeon:Manual/Tool Reference/3D/Common Geometry Controls

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Visibility Options

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Visible

If the visibility checkbox is not selected, the object will not visible in the display views, nor will it be rendered into the output image by the Renderer 3D tool. A non-visible object does not cast shadows.

Unseen by Cameras

If the Unseen by Cameras checkbox is selected, the object will be visible in the display views (unless the Visible checkbox is turned off), except when viewed through a camera. The object will not be rendered into the output image by the Renderer 3D tool. Shadows cast by an Unseen object will still be visible when rendered by the software renderer, though not by the OpenGL renderer.

Cull Front Face/Back Face

Use these options to cull (eliminate) rendering and display of certain polygons in the geometry. If Cull Back Face is selected, all polygons facing away from the camera not be rendered, and will not cast shadows. If Cull Front Face is selected, all polygons facing towards the camera will likewise be dropped. Selecting both checkboxes has the same effect as deselecting the Visible checkbox.

Lighting Options

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Affected By Lights

If this checkbox is not selected, lights in the scene will not affect the object, it will not receive nor cast shadows, and it will be shown at the full brightness of its colour, texture or material.

Shadow Caster

If this checkbox is not enabled, the object will not cast shadows on other objects in the scene.

Shadow Receiver

If this checkbox is not enabled, the object will not receive shadows cast by other objects in the scene.