Eyeon:Manual/Fusion 6/Fog

From VFXPedia

Jump to: navigation, search


Fog [Fog]

Image:Icon_Fog.png

The Fog Tool is used to create simulated fog effects on 3D rendered images that contain a valid Z-buffer channel. The fog can be placed in front of or behind various elements of a rendered image based on the selected Z channel planes. For more information, see the Auxiliary Channels chapter.

The second image input on the fog tool can be used to provide an image that is used as the source of the fog. If no image is provided, the fog consists of a single color. Generally, a noise map of some sort is provided here.

Contents




Controls



Z-Buffer Near Plane And Far Plane

These controls are used to select the extents of the fog within the scene. To pick a value, click-drag the Pick button to an area on the image being viewed where the plane is to be located.

The near plane is used to select the depth where the fog thins out to nothing. The far plane is used to select the depth at which the fog becomes opaque.


Z Depth Scale

This option scales the Z-buffer values by the selected amount. Raising the value causes the distances in the Z channel to expand, whereas lowering the value causes it to contract. This is useful for exaggerating the fog effect.


Fog Color

This option displays and controls the current fog color. Alpha adjusts the fog's transparency value.


Fog Opacity

Use this control to adjust the opacity of the fog.





Tips for Fog (edit)

EyeonTips:Manual/Fusion 6/Fog



The contents of this page are copyright by eyeon Software.