Eyeon:Manual/Tool Reference/3D/Displace 3D
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Passing a particle system through a Displace 3D tool will disable the 'always face camera' option set in the pEmitter. Particles are not treated as point-like objects, each of the four particle vertices are individually displaced, which may or may not be the preffered outcome.
The Displace 3D tool was added to Fusion in version 5.1.
Controls Tab
Determines which channel of the displacement image is used to displace the geometry.
Use these sliders to scale (magnify) and bias (offset) the displacement. The bias is applied first and the scale afterwards.
When the Point to Camera checkbox is enabled, each vertex is displaced towards the camera rather than along its normal. One possible use of this option is for displacing a camera's image plane. The displaced camera image plane would appear unchanged when viewed through the camera, but is deformed in 3D space allowing one to comp in other 3D layers that correctly interact in Z.
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