EyeonTips:Manual/Tool Reference/3D/Camera 3D

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Soft particle clipping with pCustom (Last Updated: Month 7th, 2006)

Particles just disappear when they intersect the clipping plane of the camera. This causes a visible pop in the image which can be distracting. This tip demonstrates how the pCustom tool can be used to create a soft clip region for the camera, by fading out the particles before they reach the clipping plane.
While this is a particles example, it does effectively demonstrate the use of the camera with 3D particles, as well as the effect of the cameras clipping plane on the scene.


Importing 3D cam tip

I just wanted share sth which saved me some time and it's connected with importing 3D cam.

Basically i have camera with animation done in maya. When i imported camera into fusion it didn't match - there was an offset even in the first frame! after reading the vfxpedia faq i came across fact that fusion "internally fits the film gate to the resolution gate vertically" - that was my case. In maya i have "fit resolution gate" set to "horizontal" which was the reason for the offset.

However when i changed Film Gate in fusion Camera options from "user" to Academy (Regular 35), "magically" everything matched!! :D and i Dont have to re-render and re-animate stuff in 3D  :)

--Marek