Near Clipping Plane

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The near clipping plane distance can not be set below 0.05.

The perspective transform used during the rendering process causes artifacting in the software renderer when the near clipping plane is set too low. A value of 0.05 was chosen after experimenting with various compositions in Fusion 5 beta.

Other 3D applications that use a scanline renderer can suffer from this problem, although raytracers may not be affected by it. In many 3D applications they will allow you to set the near clip plane distance down to 0.0, but internally they will clamp it to 0.1 or some other small value. Also, some renderers increase the amount of precision by working in float64 instead of float32 allowing you to bring in the near clip further, with the downside that this reduces rendering speed.

If the minimum near clip distance is affecting you, we suggest that as a workaround you try scaling the rest of your world up bigger so that 0.05 isn't such a big distance. One possible way this could be done is by using a Transform3D tool to scale up your scene before it reaches the Renderer3D tool.

In general, we suggest that you design your 3D scenes so that a near clipping plane distance of 1.0 will not cause problems.