Eyeon:Manual/Tool Reference/3D/Bender 3D
From VFXPedia
Contents |
Controls Tab
Use the Bender Type to select the type of deformation to apply to the geometry. There are four modes available - Bend, Taper, Twist and Shear.
Adjust the Amount slider to change the strength of the deformation.
The Axis control determines the axis along which the deformation is applied and has a different meaning depending on the type of deformation. When bending, this determines the axis that is bent, in conjunction with the Angle control. In other cases, the deform is applied around the specified axis.
The Angle screw control determines what direction about the axis that a bend or shear is applied. It is not visible for taper or twist deformations.
The Range control can be used to limit the effect of a deformation to a small portion of the geometry. The Range control is not visible for when the Bender Type is set to Shear.
When this is checked, all the objects in the input scene are grouped together into one big object and then deformed as a whole around the common center, rather than deforming each one individually.
The contents of this page are copyright by eyeon Software. |