Eyeon:Manual/Fusion 6/Override 3D
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The Override tool let you change object specific options for every object in a 3D scene simultaneously. This is useful, for example, when the artist wishes to set every object in the input scene to render as a wireframe. Additionally this tool is the only way to set the wireframe, visibility, lighting, matte and ID options for 3D particle systems and the Text 3D tool.
It is frequently used in conjunction with the Replace Material tool to produce isolated passes. For example, a scene be branched out to a Override tool which turns off the affected by lights property of each tool, then connected to a Replace Material tool that applies a Falloff shader to produce an falloff pass of the scene.
External Inputs
- Override3D.SceneInput
- [ orange, required ]: This input expects a 3D scene.
Controls
The philosophy of the controls found in the override tool is fairly straightforward. First, the artist selects the option to override using the 'Do [Option]' checkbox. That will reveal a control that can be used to set the value of the option itself. The individual options are not documented here - a full description of each can be found in any geometry creation tool, such as the Image Plane, Cube or Shape tools.
Enables the Override for this option.
If the Do [option] checkbox is enabled then the control for the property itself becomes visible. The control values of the properties for all upstream objects are overridden by the new value.
Tips for Override 3D (edit)
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