Third Party Fuses/Lightning Description
From VFXPedia
Lightning_v1_1
Draws a lightning bolt that can be randomized and animated. You can define its level of detail, the "jagginess" (amount of deviation from a straight line) and the number of side branches. The Fuse is based on code by Dan Florio.
- Main Inputs
- Input
- Background image to draw onto.
- Controls
- Start & End Position
- This is where the lightning originates and where it will end.
- Random Seed
- Creates a different lightning.
- Lightning Changes Every Frame
- Add frame number to random seed to make the lightning change automatically on each frame.
- Detail
- Affects the amount of segments of the lightning.
- Jagginess
- Amount of deviation from a straight line. Increase for an exaggerated zig-zag effect.
- Thickness
- Initial thickness of the lightning bolt (scaled so that 1.0 = image width)
- Thickness Taper
- Each segment gets thinner if this is < 1.0
- Softness
- Blurs the whole lightning.
- Crawling
- Animatable slider that wiggles the lightning a bit and is more predictable than using the random seed. It will loop after the slider has moved by 1.0 units. Note: For best results, branching should be disabled when this slider is animated.
- Lightning Color
- Enable Branching
- Make the lightning spawn branches.
- Max. Number of Branches
- How many branches will be spawned at most.
- Branching Probability
- The first segment has this probability to spawn a branch. Branches will get less likely towards the end of the lightning.
- Max. Branch Length
- Maximum distance a branch can travel from its source. Branches will be oriented towards the lightning's end position automatically.
Development History on PigsFly