Third Party Fuses/Lightning Description

From VFXPedia

< Third Party Fuses
Revision as of 12:46, 3 April 2011 by Tilt (Talk | contribs)
(diff) ← Older revision | Current revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Lightning_v1_1

Draws a lightning bolt that can be randomized and animated. You can define its level of detail, the "jagginess" (amount of deviation from a straight line) and the number of side branches. The Fuse is based on code by Dan Florio.

Image:Lightning_Fuse.jpg


  • Main Inputs
    Input
    Background image to draw onto.
  • Controls
    Start & End Position
    This is where the lightning originates and where it will end.
    Random Seed
    Creates a different lightning.
    Lightning Changes Every Frame
    Add frame number to random seed to make the lightning change automatically on each frame.
    Detail
    Affects the amount of segments of the lightning.
    Jagginess
    Amount of deviation from a straight line. Increase for an exaggerated zig-zag effect.
    Thickness
    Initial thickness of the lightning bolt (scaled so that 1.0 = image width)
    Thickness Taper
    Each segment gets thinner if this is < 1.0
    Softness
    Blurs the whole lightning.
    Crawling
    Animatable slider that wiggles the lightning a bit and is more predictable than using the random seed. It will loop after the slider has moved by 1.0 units. Note: For best results, branching should be disabled when this slider is animated.
    Lightning Color
    Enable Branching
    Make the lightning spawn branches.
    Max. Number of Branches
    How many branches will be spawned at most.
    Branching Probability
    The first segment has this probability to spawn a branch. Branches will get less likely towards the end of the lightning.
    Max. Branch Length
    Maximum distance a branch can travel from its source. Branches will be oriented towards the lightning's end position automatically.


Download Lightning_v1_1

Development History on PigsFly



Stefan Ihringer
www.bildfehler.de