Talk:Tips and Techniques/Natural Phenomena/Sparks

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Revision as of 23:13, 9 November 2010 by Gringo (Talk | contribs)
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Assuming "integrate" refers to Merge, you shouldn't apply any gamma correction to the Renderer3D output, since it is already linear, and Merge requires linear inputs. --Chad 11:41, 20 September 2010 (EDT)

-- Technically saying, yes, they are linear (I would say they don't mean any color space), but actually, when you merge particles with lowered gamma over linear plate, they just look real. When sparks are created with basic tools, they look fine if displayed with no LUT. If you apply a Gamma correction 2.2 the look is not real. --Gringo 18:13, 9 November 2010 (EST)