Eyeon:Manual/Tool Reference/3D/Displace 3D

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Displace 3D [3Di]

Image:Icon_3D_Displace.png

The Displace 3D tool is used to displace the vertices of an object along their normals based upon a reference image. The texture coordinates on the geometry are used to determine where to sample the image.

When using Displace 3D, keep in mind that it will only displace existing vertices and will not tessellate objects for you. If you wish a more detailed displacement, increase the Subdivision control in the primitives that are displaced. Note that the pixels in the displacement image may contain negative values.

Image:Displace3d_example.jpg

Contents


Passing a particle system through a Displace 3D tool will disable the 'always face camera' option set in the pEmitter. Particles are not treated as point-like objects, each of the four particle vertices are individually displaced, which may or may not be the preffered outcome.

The Displace 3D tool was added to Fusion in version 5.1.

Controls Tab

Image Plane displaced using vertical bars as reference.

Channel

Determines which channel of the displacement image is used to displace the geometry.

Scale and Bias

Use these sliders to scale (magnify) and bias (offset) the displacement. The bias is applied first and the scale afterwards.

Camera Displacement

When the Point to Camera checkbox is enabled, each vertex is displaced towards the camera rather than along its normal. One possible use of this option is for displacing a camera's image plane. The displaced camera image plane would appear unchanged when viewed through the camera, but is deformed in 3D space allowing one to comp in other 3D layers that correctly interact in Z.



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Tips for Displace 3D (edit)

EyeonTips:Manual/Tool Reference/3D/Displace 3D