Eyeon:Manual/Fusion 6/Texture2D

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Texture2D

[ Main Manual Page ]


Image Texture (3IT)

The CreateTexture tool effectively converts an image into a 3D material. While it is possible to connect images directly to illumination models for example, this tool allows one to set the wrap mode and some basic texture space parameters.

Not all wrap modes will be supported by all graphics cards.



External Inputs

CreateTexture.ImageInput
[ orange, required ] This input expects a 2D image.





Controls


Wrap Mode

If a texture is transformed in the texture space (using the controls below or the UV Map tool) then it´s possible that areas beyond the image borders are mapped on the object. The Wrap Mode determines how the image is applied in these areas.

Wrap
This wraps the edges of the image around the borders of the image.
Clamp
The color at the edges of the images is used for texturing. This mode is similar to the Duplicate mode in the Transform tool.
Black
The image is clipped along it´s edges. A black color with alpha=0 is used instead.


U/V Offset

These sliders can be used to offset the texture along the U and V coordinates.


U/V Scale

These sliders can be used to scale the texture along the U and V coordinates.




Tips for Texture2D (edit)

EyeonTips:Manual/Fusion 6/Texture2D


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