Eyeon:Manual/Fusion 6/Texture Transform

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Texture Transform

[ Main Manual Page ]


Texture Transform (3TX)

The TextureTransform tool can be used to translate, rotate and scale image textures on the input material. While the input can also be an image, the output will always be a material.



External Inputs

TextureTransform.MaterialInput
[ orange, optional ] This input expects a 2D image or 3D material.





Controls


Translation

U, V, W Translation

These sliders will shifts the texture along U, V, and W axis.

Rotation

Rotation Order

Use these buttons to set the order in which the rotation applied.

U, V, W Rotation

In conjunction with the Rotation Order these settings defines the rotation around the UVW axis.

Scale

U, V, W Scale

Scales the texture along the according UVW axis.

Pivot

U, V, W Pivot

Sets the reference point for rotation and scaling

Material ID

This slider sets the numeric identifier assigned to this material. This value will be rendered into the MatID auxiliary channel if the according option is enabled in the renderer.




Tips for Texture Transform (edit)


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