EyeonTips:Script/Reference/Applications/Fuse/Classes/Input/CrossHairControl
From VFXPedia
There are attributes that apply to all preview controls. PCD_OffsetX and PCD_OffsetY will shift the crosshair in the viewer by the specified distance. This is useful if you want a pivot crosshair to follow the translation crosshair (as is the case with Fusion's transform tool). To implement this behavior, you need to update those attributes in the NotifyChanged() event handler.