Eyeon:Manual/Fusion 6/Texture Transform
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< Eyeon:Manual | Fusion 6
Texture Transform
[ Main Manual Page ]
- BumpMap
- Catcher
- Cube Map
- Falloff
- Gradient
- Fast Noise Texture
- Sphere Map
- Texture2D
- Texture Transform
The TextureTransform tool can be used to translate, rotate and scale image textures on the input material. While the input can also be an image, the output will always be a material.
External Inputs
- TextureTransform.MaterialInput
- [ orange, optional ] This input expects a 2D image or 3D material.
Controls
Translation
U, V, W Translation
These sliders will shifts the texture along U, V, and W axis.
Rotation
Rotation Order
Use these buttons to set the order in which the rotation applied.
U, V, W Rotation
In conjunction with the Rotation Order these settings defines the rotation around the UVW axis.
Scale
U, V, W Scale
Scales the texture along the according UVW axis.
Pivot
U, V, W Pivot
Sets the reference point for rotation and scaling
Material ID
This slider sets the numeric identifier assigned to this material. This value will be rendered into the MatID auxiliary channel if the according option is enabled in the renderer.
Tips for Texture Transform (edit)
- To tile a seamless texture, use the Texture2D tool instead.
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