Eyeon:Script/Reference/Applications/Fuse/ViewShader/Events/ApplyToImage
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ViewShader Reference Manual > ApplyToImage
Event Function
Contents |
Summary
The ApplyToImage event function is executed any time a control is changed in a ViewShader, or whenever a new image is to be displayed and LUTs are enabled. Similar in concept to ScriptOperator's Process() event function, its job is to apply the user's desired effect to a source image, and return the result.
Like Process(), it is given a Request object containing all the Parameters needed to apply the user's desired effect. Inputs are used to extract the Parameters and their values. A new Image must be created and processed accordingly, then returned.
Implementing ApplyToImage() is optional, but is required if LUTs are to be performed in software, using the CPU, not with the GPU. If LUTs can be applied by the GPU, ApplyToImage() is not called.
Usage
ApplyToImage(object request, object sourceimage)
Arguments
request (Request object)
- This contains Parameters from all the ScriptViewShader's controls
sourceimage (Image object)
- The source image to be used
Returns
A new Image should be created and returned, containing the pixels processed from the source image.
Examples
function ApplyToImage(req, srcimg) local gamma = InGamma:GetValue(req).Value if gamma ~= 0.0 then gamma = 1.0 / gamma else gamma = 1000000 end local outimage = srcimg:CopyOf() if outimage then outimage:Gamma(gamma, gamma, gamma, 1.0) end return outimage end