Eyeon:Manual/Fusion 6/Shadow

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Shadow

[ Main Manual Page ]


Shadow [Sh]

Image:Icon_Shadow.png

Shadow is a versatile tool used in the creation of shadows that are based on the alpha channel information from an image. It is also possible to use an additional image to control the shadow's apparent depth.

The Shadow Tool is designed to cast simple 2D shadows. Use a spotlight tool and an image plane tool for full 3D shadow casting.

Contents




Controls



Shadow Offset

This control sets the apparent distance of the shadowed object from the background. Adjusting the position of the Shadow Offset crosshair in the views is the quickest way to create simple drop shadows.


Softness

Softness controls how blurry the shadow's edges appear. The further the background is from the object, the fuzzier it becomes.


Shadow Color

Use this control to select the color of the shadow. The most realistic shadows are usually the ones that are not totally black and razor sharp.


Light Position

This control sets the position of the light relative to the shadow-casting object. The Light Position is only taken into consideration when the Light Distance slider is NOT set to infinity (1.0).


Light Distance

This slider will vary the apparent distance of the light between infinity (1) and being at zero distance from the shadow-casting object. The advantage of setting the Light Distance is that the resulting shadow is more realistic-looking with the further parts of the shadow being longer than those that are closer.


Minimum Depth Map Light Distance

This control is active when an image is connected to shadow's Depth Map input. The slider is used to control the amount that the depth map contributes to the Light Distance. Dark areas of a depth map make the shadow deeper. White areas bring it closer to the camera.


Z Map Channel

This menu is used to select which color channel of the image connected to the tools Z Map input will be used to create the shadows depth map. Selections exist for the RGB and A, Luminance and Z buffer channels.


Output

The Output image can either contain the image with shadow applied or the shadow only.

Changing the setting in the output drop-down list controls which mode will be used. This method is useful when color correction, perspective or other effects need to be applied to the resulting shadow before it is merged back with the object.

For example, shadow alpha controls the shadow's degree of transparency.





Tips for Shadow (edit)

EyeonTips:Manual/Fusion 6/Shadow



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