Eyeon:Script/Reference/Applications/Fuse/Using Fuses
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Using Fuses
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Installing Fuses
Fuses should be installed in the Fusion:\Fuses folder. By default this folder is located at C:\Program Files\eyeon\Fusion\Fuses, unless a custom installation is used, or the Path preferences have been modified. Files must have the extension .fuse, or they will be ignored by Fusion.
The Fuses will then be available from the tool menus.
Sharing Fuses
There are several ways to ensure that all artists are using the same Fuses on a project.
Path Maps
The Global Preferences / Path Maps panel can be used to set the folder used by Fusion to load Fuses. The Fuses: pathmap typically defaults to Fusion:Fuses, where Fusion: is a path mapping that represents the folder where Fusion is installed. One way to share Fuses would be to set the path map to a networked location. For example, the Fuses path map could be modified to a networked location like \\servername\sharename\fusion\fuses.
Bins
If the studio is using shared bins, it is possible to place Fuses in the bins for easy access.
Adding a Fuse to the Composition
Fuses can be designed to appear in any tool category. Most of the examples provided with Fusion will appear in the Fuse category of the tool menu, but depending on how they are written they could as easily appear in the Creator, Blur, Particle or even a custom category. They are added to a composition exactly as any native or third party plugin tool.
Editing a Fuse
A Fuse is nothing more than a text file, and as such can be loaded simply by opening the file in a text editor. Alternatively, you can click on the Edit button that appears at the top of the Fuse tools control window. This will open the Fuse in the default text editor specified in the Global Preferences / Scripting panel. In a default installation this will be the version of SciTE that was installed with Fusion.
Note that any changes made to a Fuse's script will not immediately affect other copies of the same Fuse tool already present in a composition. To use the current version of a Fuse script on all similar Fuses in the composition, either close and reload the composition, or click on the Reload button in each Fuse's controls.
Updating a Fuse
When a composition is loaded containing a Fuse tool, the version of the Fuse script on disk at that time is used. Changes made to the script since the tool was initially added to the composition will be automatically applied to the tool. This means the easiest way to ensure that a composition is running the current code for a Fuse is to simply close and reopen the composition. Fusion also ships with a composition script called Reload All Fuses, which can be used to force a reload on all Fuse type tools in the active composition without requiring the artists to close and reopen the composition.
It is also possible to reload a Fuse based tool individually by accessing its tool controls and clicking on the Reload button.