Eyeon:Manual/Fusion 6/BezierSpline
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- [B-Spline]
- [BezierSpline]
- [Calculation]
- [Character Level Styling]
- [Circle]
- [CloneMultistroke]
- [CompName]
- [Coordinate Transform 3D]
- [CopyEllipse]
- [CopyPolyLine]
- [CopyRectangle]
- [Cubic Spline]
- [Expression]
- [Fill]
- [Follower]
- [From Image]
- [GradientColorModifier]
- [MIDI Extractor]
- [Multistroke]
- [Natural Cubic Spline]
- [Offset]
- [PaintGroup]
- [Path]
- [Perturb]
- [PolylineStroke]
- [Probe]
- [Publish]
- [Rectangle]
- [Shake]
- [Stroke]
- [TextScramble]
- [TextTimer]
- [TimeCode]
- [Track]
- [Vector]
- [XY Path]
Contents |
Usage
Being an animation spline this modifier has no actual controls tab. However its effect can be seen and influenced in the Spline editor.
The Bezier Spline offer individual control over each point's smoothness by means of handles. The smoothness can be applied by multiple ways. To make the keys smooth select them and press Shift-S. The handles can then be used to further modify the behaviour of in and out.
To make the keys linear select them and press Shift-L.
These operations can also be performed using the context menu. Select the keyframe(s), right click and select "Smooth" or "Linear". The menu also allows to apply smoothing using a Savitzky-Golay filter. Select the keyframe(s), right click and select "Smooth Points -Y Dialog".
Ease In/Out can also be modified by using control slider.
Select the keyframe you want to modify,
right click and select "Ease In / Out..." from the context menu.
Then used the sliders to individually control the Ease In/Out numerically.
Tips for BezierSpline (edit)
EyeonTips:Manual/Fusion 6/BezierSpline
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