Eyeon Talk:Script/Reference/Applications/Fuse/Classes/Image/ChannelOpOf
From VFXPedia
Currently, the only way to access BackVectX or BackVectY is via a Fuse, or a plugin, right? When we construct these channels, we don't need to have both, right? Having just BackVectX by itself won't generate a BackVectY? The ImageChannel class documentation is missing, so I'm not sure if that's a better route for making custom channels (if it's possible even). Also the docs for IMG_Channel for Image Attributes in the constuctor says "Valid channel names include:", so are we supposed to make new channels that are not in that list? --Chad 15:20, 14 October 2009 (EDT)
PositionX, PositionY, and PositionZ access the position channels --Chad 12:07, 12 October 2011 (EDT)
- Wanted to add this, but you've already done so :-) Chad, does BgA work for you? I can only create BgR, G and B... --Tilt 18:12, 3 February 2012 (EST)
- BgA has been fixed in Fusion 6.31
HLS.L seems to be what you would expect from HSV.V, and HLS.S seem to be what you would expect from HSV.S. So I'm thinking it's actually HSV, not HLS? --Chad 13:00, 5 December 2011 (EST)