Eyeon:Script/Reference/Libraries/eyeon/noise
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< Eyeon:Script | Reference | Libraries | eyeon
Contents |
Usage
eyeon.noise(number x, number y, number z, number octave)
- x, y, z (number, required)
A number representing a co-ordinate in x, y, and z.
- octave (number, required)
A number specifying the octave of the noise function.
Returns
A number value.
Remarks
This function implements a 3D perlin noise function.
Requirements
- eyeonScript 5.2
- Fusion 5.2
Examples