Eyeon:Manual/Fusion 6/Texture2D
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< Eyeon:Manual | Fusion 6(Redirected from Eyeon:Manual/Fusion 6/Create Texture)
Texture2D
[ Main Manual Page ]
The CreateTexture tool effectively converts an image into a 3D material. While it is possible to connect images directly to illumination models for example, this tool allows one to set the wrap mode and some basic texture space parameters.
Not all wrap modes will be supported by all graphics cards.
External Inputs
- CreateTexture.ImageInput
- [ orange, required ] This input expects a 2D image.
Controls
Wrap Mode
If a texture is transformed in the texture space (using the controls below or the UV Map tool) then it´s possible that areas beyond the image borders are mapped on the object. The Wrap Mode determines how the image is applied in these areas.
- Wrap
- This wraps the edges of the image around the borders of the image.
- Clamp
- The color at the edges of the images is used for texturing. This mode is similar to the Duplicate mode in the Transform tool.
- Black
- The image is clipped along it´s edges. A black color with alpha=0 is used instead.
U/V Offset
These sliders can be used to offset the texture along the U and V coordinates.
U/V Scale
These sliders can be used to scale the texture along the U and V coordinates.
Tips for Texture2D (edit)
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