Eyeon:Manual/Fusion 6/BrightnessContrast

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BrightnessContrast

[ Main Manual Page ]


Brightness Contrast (BC)

The Brightness Contrast tool is used to adjust the gain, brightness, contrast, gamma and saturation of an image.

The order of the controls represents the order in which each operation is applied (for example, gamma is applied before contrast but after gain). The Brightness Contrast is also reversible using the Forward and Reverse buttons. So color corrections, once applied, can be reversed further downstream. For this to work best make sure that your image is processed in 32bit floating point.



Controls


Color Channels (RGBA)

The filter defaults to operating on R G B and A channels. Selective channel filtering is possible by clicking the checkboxes beside each channel to make them active or inactive.

This is not the same as the RGBA checkboxes found under the common controls. The tool takes these controls into account before it processes, so deselecting a channel will cause the tool to skip that channel when processing, speeding up the rendering of the effect.

In contrast, the channel controls under the common controls tab are applied after the tool has processed.


Gain

The pixel values are multiplied by the value of this control. A Gain of 1.2 will make a pixel that is R0.5 G0.5 B0.4 into R0.6 G0.6, B0.48 (i.e. 0.4 * 1.2 = 0.48). Gain affects higher values more than it affects lower values so the effect will be strongest in the midrange and toprange of the image.


Lift

While Gain basically scales the color values around Black, Lift scales the color values around White. The pixel values are multiplied by the value of this control. A Lift of 0.5 will make a pixel that is R0.0 G0.0 B0.0 into R0.5 G0.5, B0.5, while leaving white pixels totally unaffected. Lift affects lower values more than it affects higher values so the effect will be strongest in the midrange and lowrange of the image.


Gamma

Values higher than 1.0 will raise the Gamma (mid gray), whereas lower values will decrease it. The affect of this tool is not linear and existing black or white levels will not be affected at all. Pure grey colors will be affected the most.


Contrast

Contrast is the range of difference between the light to dark areas. Increasing the value of this slider will increase the contrast, pushing color from the midrange towards black and white. Reducing the contrast will cause the colors in the image to move toward midrange, reducing the difference between the darkest and brightest pixels in the image.


Brightness

The value of the Brightness slider is added to the value of each pixel in the image. This control's affect on an image is linear so the effect will be applied identically to all pixels regardless of value.


Saturation

This control is used to increase or decrease the amount of Saturation in the image. A saturation of 0 has no color. All colors are greyscale.


Low And High

This range control is similar to the gain control in some respects. If Low is anchored at 0.0 and the High value is reduced from 1.0, the effect is identical to increasing the gain. High values are multiplied by the inverse of the high value. (i.e, if high is 0.75, each pixel will be multiplied by 1/0.75 or 1.3333).

Leaving the high anchored at 1.0 and increasing the low is exactly the same as inverting the image colors and increasing the gain and inverting it back again. This pushes more of the image toward black without affecting the whites at all.


Direction
Forward

Applies all values normally.

Reverse

Effectively inverts all values.


Clip Black/White

The Clip Black and Clip White checkboxes are used to clip out of range color values that can appear in an image when processing in floating point color depth. Out of range colors are below black (0.0) or above white (1.0). These checkboxes will have no affect on images processed at 8 bit or 16 bit per channel, as such images cannot have out of range values.


Pre-Divide/Post-Multiply

Selecting the Pre-Divide/Post-Multiply checkbox will cause the image pixel values to be divided by the alpha values prior to the color correction, and then re-multiplied by the alpha value after the correction.

This helps to prevent the creation of illegally additive images, particularly around the edges of a blue/green key or when working with 3D rendered objects.





Tips for BrightnessContrast (edit)

EyeonTips:Manual/Fusion 6/BrightnessContrast



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