ShakeToFusion
From VFXPedia
This information was originally compiled from the thread at PigsFly. Please feel free to add to it; comments, macros, tips, explanations or links to further reading. If you see any inaccuracies, please correct them or point them out.
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Shake Tools and their Fusion equivalents
Many Shake tools have equivalents in Fusion. However, many Fusion tools combine the functions of multiple Shake tools into one, and can be more efficient when used this way rather than a straight 1:1 duplication of each individual Shake tool. Taking the time to learn the capabilities of Fusion's toolset will pay dividends in faster comp setup and rendering.
For other Shake tools, the converse is true, and subfeatures of multiple Fusion tools may need to be used to duplicate the effect of a single Shake tool. Again, learning Fusion's toolset may help you to design your comp to efficiently utilise the features that are there.
Alternatively, tools with common settings may be saved as a .setting file (or as the default), or dragged to a Bin window for greater availability. Multiple tools may be selected and dragged to the Bin too, with or without being Grouped, or a Macro can be created from them to expose specific controls.
Explanation of the symbols
: A similar tool exists in Fusion
: Similar tool in Fusion which is superior to its Shake counterpart because of more/better functionality
: Similar tool in Fusion which is inferior to its Shake counterpart because of less/worse functionality
: A macro exists that provides similar abilites
: No similar tool in Fusion, but one or more workarounds
: No similar tool in Fusion, and no easy or obvious workaround
: Not enough is known to say. Suggestions?
When noted that there is a free krokodov plug in, it should be noted that the free version does not work in Floating point color.
Image
Checker
-
See the Checkerboard macro
-
SecondMan has also made a macro for this
Color
ColorWheel
-
Background (set to Gradient, Angle mode)
- The Colors need to be defined, and the wheel needs to be limited by a mask. Macro or .setting file?
Filein
Fileout
Grad
-
Background (Horizontal/Vertical)
Quickpaint
QuickShape
Ramp
-
Background (Four Corner)
Rand
-
Background -> Krokodove - Noise (free)
-
Shaily has made a macro for this
-
SecondMan has also made a macro for this
RGrad
-
Background (set to Gradient - Radial)
- set the start to( .5,.5) , set the first key(small triangle) on the gradient bar as r,g,b,a, = 1.0 and set the last key as rgba = 0.0
RotoShape
Text
Color
Add
-
Brightness/Contrast (Brightness control)
AdjustHSV
-
Color Corrector (Hue/Saturation/Gain)
- Also Color Gain has related controls
- See also Krokodove Hue|Saturation (free)
Brightness
-
Brightness/Contrast (Gain control)
Clamp
-
Shaily has made a macro for this
-
SecondMan has also made a macro
-
Custom Tool with this formula in each color channel:
if(c < n1, n1, if(c > n2, n2, c))
ColorCorrect
-
Color Corrector
Completly subjective that this is better then the methodology used in shake.
ColorMatch
ColorReplace
-
Krokodove Replace Color (free)
-
SecondMan has made a macro for this
ColorSpace
ColorX
Compress
-
Color Curves
-
Shaily has made a macro for this
ContrastLum
-
Sandwich a Contrast between two Color Space (to and from HLS) and contrast the green channel only (the Luma component)
ContrastRGB
Expand
-
Shaily has made a macro for this
-
Color Curves
Fade
-
Brightness/Contrast (tick "Alpha")
-
Shaily has made a macro for this
Gamma
HueCurves
Invert
-
Channel Booleans (Operation "Negative")
-
Krokodove - Invert (free)
-
Color Space (Negative) Doesn't seem to affect Alpha, though
LogLin
Lookup
LookupFile
-
Color Curves (load LUT)
-
File Lut (Fusion 5.1)
LookupHLS
-
Sandwich Color Curves inside two Color Space
LookupHSV
-
Sandwich Color Curves inside two Color Space
MDiv
-
Daniel Koch has made a macro for this
-
dts74 has made a macro for this
- Most Color Correction Tools have Premult and Unpremult Options
MMult
-
Daniel Koch has made a macro for this
-
dts74 has made a macro for this
- Most Color Correction Tools have Premult and Unpremult Options
Monochrome
-
Color Space (BW)
Mult
Reorder
-
Channel Booleans
It is hight subjective to say the channels boolean is superior to the reorder. They are different tools with different thought processes. Channels boolean is like having a reorder,copy, layers all in one. This can be good or bad depending on how you like to build your trees.
Saturation
Set
-
Shaily has made a macro for this
-
Custom Tool
SetAlpha
SetBGColor
Solarize
-
Shaily has made a macro for this
- Color Curves
Threshold
-
Shaily has made a macro for this
-
Color Curves
Filter
ApplyFilter
Blur
Convolve
Defocus
DilateErode
-
Erode / Dilate (Fusion 5.0) no subpixel
-
(Fusion 5.1) Supports subpixel
EdgeDetect
-
Filter (Sobel / Laplacian)
Emboss
-
Filter (Relief)
-
Shaily has made a macro for this
FilmGrain
Grain
IBlur
-
Chad Capeland made a macro for this
-
Shaily has made a macro too
-
SecondMan has also made a macro
-
using Depth Blur, but it seems to react differently IMO
IDefocus
IDilateErode
IRBlur
ISharpen
-
Chad Capeland made a macro for this
-
Shaily has made a macro for this
Median
PercentBlur
Pixelize
-
SecondMan has made a macro for this
-
Shaily has made a macro for this
RBlur
-
Directional Blur (Radial)
Sharpen
ZBlur
Depth Blur The Resulting blur looks like a blur was screened over the top of the orginal layer when the underlying layer has an alpha when usuing depth blur.
ZDefocus
-
-
using AFX Plugin lenscare (commercial)
Keyers
ChromaKey
DepthKey
-
Luma Keyer (Channel - Depth)
DepthSlice
-
Shaily has made a macro for this
LumaKey
Primatte
SpillSupress
-
Matte - Matte Control and other keyers(Spill Tab)
- Color Corrector can suppress colours
Keylight
Layers
Addmix
AddText
Atop
-
Merge (Operator: Atop)
Common
Constraint
Copy
-
Channel Booleans (Operation: Copy)
IAdd
-
Channel Booleans (Operation: Add)
-
You can also use a Merge with Additive = 1.0 and Alpha Gain = 0.0
IDiv
-
Channel Booleans (Operation: Divide)
IMult
-
Channel Booleans (Operation: Multiply)
- Note that the Multiply operator in a Merge tool is not a mathematical multiply, but is akin to Photoshop's Multiply Blend mode.
Inside
-
Merge (Operator: In)
-
Channel Booleans (Multiply)
Interlace
ISub
-
Channel Booleans (Subtract)
ISubA
-
Channel Booleans (Difference)
KeyMix
-
Dissolve, connect mix image to mask input, or to Gradient input
-
Channel Booleans (pick matte channel in the "nuclear tab")
LayerX
Max
-
Channel Booleans (Maximum)
Min
-
Channel Booleans (Minimum)
Mix
Multilayer
Multiplane
-
All the tools to be found under the 3D tab
- Also see Krokodove Planes tool
Outside
-
Merge (Operator: Held Out)
Over
-
Merge (Operator: Over)
Screen
-
Merge (Apply Mode: Screen)
SwitchMatte
-
Matte Control (set Matte Combine to Combine Alpha)
Under
-
Merge, (Operator: Over, swap inputs)
Xor
-
Merge, (Operator: Xor)
ZCompose
-
Merge (tick "perform Depth Merge")
Transforms
AutoAlign
-
-
ReadMe Discussion about workaround on PigsFly
CameraShake
CornerPin
-
Corner Positioner but no concatenation
Crop
-
Crop (Shake's "Window" behaves like Fusion's Crop but it's the same with different values anyways)
Fit
-
Letterbox (choose "letterbox" or "pan and scan" depending on source material)
Flip
-
Transform (Flip Vertically)
Flop
-
Transform (Flip Horizontally)
MatchMove
Move2D
-
Transform but no Shear
-
All the tools to be found under the 3D tab, plus the bender tool to shear
Move3D
-
DVE no concatenation
-
All the tools to be found under the 3D tab
Orient
-
Krokodove Canvas (free)
-
Use Crop to enlarge the image, Transform to rotate 90 degrees, then Crop it smaller again.
- Macro, anyone?
Pan
Resize
Rotate
Scale
Scroll
-
Transform (activate "Wrap")
SetDOD
Shear
-
Shaily has made a macro for this
-
Restrict the four corners of a Corner Positioner via [[Eyeon:Manual/Tool Reference/Modifiers/Expression|Expression]
- Custom Tool
Stabilize
SmoothCam
Tracker
Viewport
Window
Zoom
Warps
DisplaceX
IDisplace
LensWarp
Morpher
PinCushion
Randomize
-
Fast Noise plus Displace
Turbulate
Twirl
-
Directional Blur (Radial) tweak the angle
Warper
-
Grid Warp
- Shake has a Shape Warper
WarpX
Other
AddBorders
-
Crop (tick "keep centered")
AddShadow
-
Shadow (Output "Image with shadow")
Bytes
-
Change Depth
- Bit Depth is also switched in Loader and Creator nodes in Fusion
Cache
- Every tool in Fusion can be cached to disk
DeInterlace
DropShadow
-
Shadow (Output "Shadow only")
Field
-
Fields (strip field1/2)
Histogram
- Fusion can display histograms in the viewer, or in a subview
-
Krokodove Analyser
- See also Color Corrector's histogram
PixelAnalyzer
- See the image view's Pixel Inspector subview
PlotScanline
Select
SwapFields
-
Fields (tick "Reverse Field dominance")
Tile
-
See the [[Settings_and_Macros/Tiler_Description|Tiler] macro
-
SecondMan has also made a macro for this
TimeX
TLCalibrate
Transition