Eyeon:Manual/Fusion 6/CoordTransform 3D

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CoordTransform 3D

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Coordinate Transform 3D [-/-]

Image:F6_Icon_Modifier2.png

Because of the hierarchical nature of the Fusion 3D flow, the original position of an object in the 3D scene often fails to indicate the current position of the object. For example, an image plane might initially have a position at 1, 2, 1, but then be scaled, offset, and rotated by other tools further downstream in the 3D scene, ending up with an absolute location of 10, 20, 5. This can complicate connecting an object further downstream in the composition directly to the position of an upstream object. The Co-ordinate Transform modifier can be added to any set of XYZ co-ordinate controls, and will calculate the current position of a given object at any point in the scene hierarchy. To add a Co-ordinate Transform Modifier, simply right click on the a numeric input on any tool, and select 'Modify With / CoordTransform Position' from the controls context menu

Contents




Controls Tab


Target Object

This control should be connected to the 3D tool which produces the original co-ordinates to be transformed. To connect a tool, drag and drop a tool tile from the flow into the text edit control, or right click on the control and select the tool from the context menu. It is also possible to type the tools name directly into the control.


Sub-ID

The SubID slider can be used to target an individual sub-element of certain types of geometry, such as an individual character produced by a Text 3D tool, or a specific copy created by a Duplicate 3D tool.


Scene Input

This control should be connected to the 3D tool which outputs the scene containing the object at the new location. To connect a tool, drag and drop a tool tile from the flow into the text edit control, or right click on the control and select an object from the Connect To pop-up menu.





Tips for CoordTransform 3D (edit)

EyeonTips:Manual/Fusion 6/CoordTransform 3D



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