Eyeon:Manual/Fusion 6/Soft Glow

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Soft Glow

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Soft Glow [SGl]

Image:Icon_SoftGlow.png

The Soft Glow tool is similar to the Glow tool but performs additional processing of the image to create a much softer, more natural glow.

This tool is perfect for atmospheric haze around planets, skin tones, and simulating dream-like environments.

Contents




Controls


Filter

Use these buttons to select the method of Blur used in the filter. The selections are described below.

Box A simple but very fast Box filter.

Bartlett Bartlett adds a softer, subtler glow with a smoother drop off, but may take longer to render than Box.

Multi-Box Multi-Box uses a box filter layered in multiple passes to approximate a Gaussian shape. With a moderate number of passes (e.g. 4), a high quality blur can be obtained, often faster than the Gaussian filter, and without any ringing.

Gaussian Gaussian adds a soft glow, blurred by the gaussian algorithm. This is the default method.

Color Channels (RGBA)

The filter defaults to operating on R G B and A channels. Selective channel filtering is possible by clicking the checkboxes beside each channel to make them active or inactive.

This is not the same as the RGBA checkboxes found under the common controls. The tool takes these controls into account before it processes, so deselecting a channel will cause the tool to skip that channel when processing, speeding up the rendering of the effect.

In contrast, the channel controls under the common controls tab are applied after the tool has processed.


Threshold

This control is used to limit the affect of the soft glow. The higher the threshold, the brighter the pixel must be before it is affected by the glow.


Gain

The Gain control defines how bright the glow is.


Lock X/Y

When Lock X/Y is checked, both the horizontal and vertical glow amounts will be locked. Otherwise, separate amounts of glow may be applied to each axis of the image.


Glow Size

Amount determines the size of the glow effect. Larger values expand the size of the glowing highlights of the image.


Num Passes

Only available in Multi Box mode. Larger values result in a smoother distribution of the effect but also increase render times. Good to find that thin line between desired quality and acceptable render times.

Clipping Mode

This option sets the mode used to handle the edges of the image when performing domain of definition rendering. This is profoundly important for tools like Blur which may require samples from portions of the image outside the current domain.

Frame

The default option is Frame, which automatically sets the tools domain of definition to use the full frame of the image, effectively ignoring the current domain of definition. This is identical to the way Fusion worked in versions prior to 6.0.

If the upstream DOD is smaller than the frame, the remaining area in the frame will be treated as black/transparent.

Domain

Setting this option to Domain will respect the upstream domain of definition when applying the tools effect. This can have adverse clipping effects in situations where the tool employs a large filter.

None

Setting this option to None will not perform any source image clipping at all. This means that any data required to process the tools effect which would normally be outside the upstream DOD will be treated as black/transparent.


Blend

This is a cloned instance of the Blend slider in the common controls tab. Changes made to this control are simultaneously made to the one in the common controls.

The blend slider mixes the result of the tool with its input, blending back the effect at any value less than 1.0.


Color Scale (RGBA)

These Scale sliders are normally a reveal control labelled Color Scale. They can be used to adjust the amount of glow applied to each color channel individually, thereby tinting the glow.




Glow Pre Mask

The glow tool supports pre-masking using the Glow Pre Mask input on the tool tile. A pre-mask limits the image before applying the glow. The glow is then is combined with the original image. This is different from a regular effect mask that limits the rendered result.

The glow mask allows the glow to extend beyond the borders of the mask, while restricting the source of the glow to only those pixels within the mask.



Tips for Soft Glow (edit)

EyeonTips:Manual/Fusion 6/Soft Glow



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