Eyeon:Manual/Fusion 6/Fusion 6.0 Build 448

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Fusion 6.0 Build 448

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Build 448 (6th August 2009)

This section lists changes made since Fusion 6.0 build 440 was released. For a complete list of changes made since Fusion 5.3 and 6.0 build 402 please see this page.

Core

  • Fix: Loading comps & macros with legacy input/output IDs works again.
  • Fixed calculation of mask bounds in concatenated transforms when the fg and bg are different image sizes. Also added some extra clipping of DoD and RoI bounds to keep them within appropriate limits.
  • Fixed a potential race crash when a value set into an input gets limited (e.g. when dragging TrimIn on a Loader).

UI

  • New: Quick tips are now shown in the console, when opening or creating a comp. Enter “tip” in the console for more.
  • Can now use RMB (as well as ctrl+LMB like before) to drag a connection in the flow view to get the popup menu of inputs to connect to.
  • Added context menu option to history/bookmark/pathmap entries in the file requester to open an explorer window for that directory.
  • Some performance improvements when adding or removing large numbers of control windows, usually because of the selection or deselection of lots of tools, or because of things like paint strokes when a paint tool is activated or deactivated.
  • Stopped highlighting of pipes/connections as they pass under the mouse pointer while LMB+MMB+drag zooming.
  • Stopped posting of quit messages twice, when closing a document rendered via command line with /quit option (which is implied with ConsoleSlave).

Tools

  • Fix: Snapshot histogram match time in ColorCorrector was causing match results to produce white output.

Formats

  • Added support for reading arbitrary metadata of various types from an OpenEXR file. Almost all metadata in OpenEXRs is thus now accessible to scripts.
  • Fix: 16bit DPX files were occasionally written out with different endian for the image data vs. the header.

3D

  • Fixed problems with setting SoftClip to pass-through.
  • Locator3D works reliably now.

FBX

  • Fixed a crash while importing 3DS objects.

Display Views

  • New: “Convert to 3D LUT” menu option in the image viewer's LUT submenu that converts the current view LUT setup to an .alut3 3D LUT file. Works with standard curves and LogLin, 1D & 3D LUT files, LUT macros, viewshader fuses, and any combination. Great for accelerating slow LUT macros.
  • Added support in the metadata viewer for displaying simple tables.
  • Fixed .lut files appearing in LUT lists twice.
  • Fixed an issue with deleting LUTs in some cases.
  • Fixed non-multistroke paint update issues when painting off the bottom or left of the image.

Splines, Timeline & Spline Editor

  • Fixed a crash when displaying the Timeline if no explicit filter to use had been chosen in prefs (which will be the case given default prefs).
  • Fixed some timeline scrolling issues.
  • Fixed a bug when setting a keypoint in a b-spline modifier before the point/index equal to the order of the b-spline.
  • Fixed some problems obtaining values from cubic b-spline modifiers consisting of 3 control points.
  • Adjusted some code related to prefs usage.

Scripting

  • Fix: Creating tools via scripting wasn’t returning back a handle to the new tool (broke most scripts that added tools or animation)
  • Added image viewer script function ExportTo3DLUT(filename) (similar to the Convert To 3D LUT menu option).