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Channels
Images can have AOV channels beyond Red Green Blue, the channels available are:
R, G, B, A | Red, Green, Blue and Alpha channels |
BgR, BgG, BgB, BgA | Background Red, Green and Blue channels |
Z | Z Buffer Channel |
Coverage | Z buffer coverage channel |
ObjectID, MaterialID | The ObjectID and MaterialID channels |
U, V, W | U,V and W texture map coordinates channels |
NX, NY, NZ | XYZ normal channels |
VectorX, VectorY | The forward X and Y motion vector channels to the next frame |
BackVectorX, BackVectorY | Back X and Y motion vectors to the previous frame |
DisparityX, DisparityY | Per pixel Disparity position between 2 images, normally stereo images |
PositionX, PositionY, PositionZ | World position channels |