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Drawing, Text, Shapes

There are basic drawing, shape filling, outlines and text with different graphic colors and styles.

The process of shape rendering is similar to 3D programming using Contexts. Define a context, add shapes, color and styles, and render into an image. Once a context is created arguments and

parameters cannot be removed, only replaced. The context will render to an image using PutToImage.


 

Shapes CreationShapeSummaryUsageAddRectangleSummaryUsageMoveToSummaryUsageLineToSummaryUsageBezierToSummaryUsageConicToSummaryUsageCloseSummaryUsageText ShapeGetCharacterShapeSummaryUsageTextStyleFontSummaryUsageTextStyleFontMetricsSummaryUsageCharacterWidthSummaryUsageCharacterKerningSummaryUsageOutlineOfShapeSummaryUsagethicknesslinetypejointypeprecisionwindmodeflattenprecisionImageChannelSummaryUsageStylesFillStyleSummaryUsageSetFillStyleSummaryUsageShapeFillSummaryUsagePutToImageSummaryUsageChannelStyleSummaryUsageColorSummaryUsageBlurTypeSummaryUsageAttributeExampleSoftnessX SoftnessYSummaryUsageSoftnessGlowSummaryUsageSoftnessBlendSummaryUsageShape TransformsMatrix4SummaryUsageMatrix OperationsMatrix Math and Fusion’s Coordinate SystemIdentitySummaryUsageRotX RotY RotZSummaryUsageRotAxisSummaryUsageRotateSummaryUsageArgumentsMoveSummaryUsageScaleSummaryUsageShearSummaryUsageProjectSummaryUsagePerspectiveSummaryUsageTransformOfShapeSummaryUsage