In the olden days, producers knew what visual effects were. Now they’ve gotten into this methodology where they’ll hire a middleman – a visual effects supervisor, and this person works for the producing studio.
They’re middle managers. And when you go into a review with one of them, there’s this weird sort of competition that happens.

It’s a game called ‘Find What’s Wrong With This Shot’. And there’s always going to be something wrong, because everything’s subjective. And you can micromanage it down to a pixel, and that happens all the time. We’re doing it digitally, so there’s no pressure to save on film costs or whatever, so it’s not unusual to go through 500 revisions of the same shot, moving pixels around and scrutinizing this or that.

That’s not how you manage artists. You encourage artists, and then you’ll get – you know – art.

If your idea of managing artists is just pointing out what’s wrong and making them fix it over and over again, you end up with artists who just stand around asking “OK lady, where do you want this sofa? You want it over there? No? Fine. You want it over there? I don’t give a fuck. I’ll put it wherever you want it.” It’s creative mismanagement, it’s part of the whole corporate modality. The fish stinks from the head on down. Back on Star Wars, Robocop, we never thought about what was wrong with a shot.

We just thought about how to make it better.

Phil Tippett

rendernode ip/network connection

Moderator: SecondMan

Posts: 6
Joined: Tue Aug 05, 2014 2:57 pm

rendernode ip/network connection


Post by reinier » Sat Jan 13, 2018 3:13 am

Is there a way to force the (standalone) Fu9 rendernode to use a specific network card/ip?
I have 2 connections/ports on a rendermachine and the master: one for internet access, one for the local network (fixed ip/workgroup).
The Rendernode wants to use the internet connection/ip and not the local (fixed ip) connection.
I'd like to be able to force the node to use the fixed ip connection, but there is no way to choose/set this in the preferences?
Am I missing some basic Windows network knowledge?



Posts: 63
Joined: Fri Dec 12, 2014 11:32 am

Re: rendernode ip/network connection


Post by RBemendo » Sat Jan 13, 2018 6:51 am

i've run into this before, I got around it in FU 7.7.1 by going to the Render Master - and add the slave manually by manually typing the IP address and name of the slave. Not sure if it's the correct or best way to do it. But it's worked for me in the past.