[Community Project] - Creating the ultimate Fusion default setup

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ShadowMaker SdR
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Re: [Community Project] - Creating the ultimate Fusion default setup

#46

Post by ShadowMaker SdR » Fri Mar 01, 2019 12:57 pm

Midgardsormr wrote:
Fri Mar 01, 2019 10:24 am
Is that not already the default? I don't think I've changed any prefs yet in my home install, and it's 1 frame/foot there.
Checks setup.

Right. So it is. I must have mistyped something in the frame fields myself, leading me to think it wasn't.
Well...erhm...then I vote to keep it as is, by default! :wsl:

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Re: [Community Project] - Creating the ultimate Fusion default setup

#47

Post by gez » Sun Mar 03, 2019 11:37 am

Back to topic after derailing it:

What about thumbnails for inputs and masks as default?
(ony those, I don't think it's that useful to have thumbnails for operations and it contributes to clutter).

I got used to the minimal look of not using thumbnails at all, but in the last project I realized that I was spending some time finding stuff although I had a pretty organized tree, with easily identifiable zones. However finding particular assets required some browsing that probably wouldn't have been necessary if I had the thumbnails for inputs on.
Since then I turned them on and it seems quite helpful.

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Re: [Community Project] - Creating the ultimate Fusion default setup

#48

Post by Midgardsormr » Sun Mar 03, 2019 5:10 pm

Spotlight shadow Density value should be 1.0 instead of the current default of 0.5. At 0.5, the light sort of "leaks" through objects that should be casting solid shadows.

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Re: [Community Project] - Creating the ultimate Fusion default setup

#49

Post by Kristof » Tue Apr 09, 2019 10:39 am

"gamma aware color controls" checkbox checked.

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Re: [Community Project] - Creating the ultimate Fusion default setup

#50

Post by SirEdric » Tue Apr 09, 2019 10:51 am

And of course a complete redo of the current Fu16 workspace...:-)

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Re: [Community Project] - Creating the ultimate Fusion default setup

#51

Post by Kristof » Tue Apr 09, 2019 11:00 am

That goes without saying :)

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Re: [Community Project] - Creating the ultimate Fusion default setup

#52

Post by Midgardsormr » Tue Apr 09, 2019 11:09 am

Once the GUI sets, we should certainly look into some reskinning efforts. Maybe build a skin editor? I never did buckle down and solve that problem of extracting an asset from the .fuskin file without renaming it. Andrew (I think?) gave me some pointers, but I was too lazy to grok it at the time.

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Re: [Community Project] - Creating the ultimate Fusion default setup

#53

Post by Chad » Tue Apr 09, 2019 11:17 am

You mean like REGS_IconID = "Icons.Tools.Icons.LUTApply"?

I did some minor tweaks to the skin to get rid of the red and replace it with yellow and increase contrast, but I didn't do extensive testing. Does anyone know if there's a method to reload the skin? The restarting is the biggest pain.

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Re: [Community Project] - Creating the ultimate Fusion default setup

#54

Post by intelligent machine » Tue Apr 09, 2019 1:17 pm

Kristof wrote:
Tue Apr 09, 2019 11:00 am
That goes without saying :)
Does it?
It made it this far without saying....just saying!

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Re: [Community Project] - Creating the ultimate Fusion default setup

#55

Post by Kristof » Tue Apr 09, 2019 1:26 pm

@intelligent machine, is that a steak under water?