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Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Fri Mar 01, 2019 12:57 pm
by ShadowMaker SdR
Midgardsormr wrote:
Fri Mar 01, 2019 10:24 am
Is that not already the default? I don't think I've changed any prefs yet in my home install, and it's 1 frame/foot there.
Checks setup.

Right. So it is. I must have mistyped something in the frame fields myself, leading me to think it wasn't.
Well...erhm...then I vote to keep it as is, by default! :wsl:

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Sun Mar 03, 2019 11:37 am
by gez
Back to topic after derailing it:

What about thumbnails for inputs and masks as default?
(ony those, I don't think it's that useful to have thumbnails for operations and it contributes to clutter).

I got used to the minimal look of not using thumbnails at all, but in the last project I realized that I was spending some time finding stuff although I had a pretty organized tree, with easily identifiable zones. However finding particular assets required some browsing that probably wouldn't have been necessary if I had the thumbnails for inputs on.
Since then I turned them on and it seems quite helpful.

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Sun Mar 03, 2019 5:10 pm
by Midgardsormr
Spotlight shadow Density value should be 1.0 instead of the current default of 0.5. At 0.5, the light sort of "leaks" through objects that should be casting solid shadows.

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 10:39 am
by Kristof
"gamma aware color controls" checkbox checked.

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 10:51 am
by SirEdric
And of course a complete redo of the current Fu16 workspace...:-)

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 11:00 am
by Kristof
That goes without saying :)

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 11:09 am
by Midgardsormr
Once the GUI sets, we should certainly look into some reskinning efforts. Maybe build a skin editor? I never did buckle down and solve that problem of extracting an asset from the .fuskin file without renaming it. Andrew (I think?) gave me some pointers, but I was too lazy to grok it at the time.

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 11:17 am
by Chad
You mean like REGS_IconID = "Icons.Tools.Icons.LUTApply"?

I did some minor tweaks to the skin to get rid of the red and replace it with yellow and increase contrast, but I didn't do extensive testing. Does anyone know if there's a method to reload the skin? The restarting is the biggest pain.

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 1:17 pm
by intelligent machine
Kristof wrote:
Tue Apr 09, 2019 11:00 am
That goes without saying :)
Does it?
It made it this far without saying....just saying!

Re: [Community Project] - Creating the ultimate Fusion default setup

Posted: Tue Apr 09, 2019 1:26 pm
by Kristof
@intelligent machine, is that a steak under water?