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Discrepancy between particles size in 3d/2d mode

Moderator: SecondMan

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noelevatorstudio
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Joined: Thu Nov 21, 2019 8:37 am
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Discrepancy between particles size in 3d/2d mode

#1

Post by noelevatorstudio » Wed Feb 19, 2020 10:47 am

I'm having troubles understanding why particles styles (brush, blobs, ngon or bitmap) have massive differences of size between 2d render and 3d viewer in relation with their region size (roughly 50 times bigger on 3d view?).
Point and point cluster are the only one that doesn't seem affected by it, but having a pchangestyle node after doesnt fix the issue.

Also particles size after render are very different from the preview.

Is this known? Am i missing something?
I checked in both fusion 16 and resolve studio.