danell wrote: ↑
Sat May 11, 2019 12:11 pm
They should take a look at the code and bring it into 2019 and make it work best with linear workflows.
That's a bit of a broad statement - I'm not too sure what you mean?
In terms of "the code" - the code looks fine. The math in Fusion is pretty solid, as far as I can tell. Of course I can point out issues with Fusion's UI
in terms of working with images underneath a LUT, as mentioned above, but that's I feel a generic UI wish (which I will try to create a Wish List
topic for, if time allows and/or nobody else beats me to it).
(Instead of fiddling with what already worked just fine, I wish BMD had concentrated a bit more on things like that for starters.)
Things to think about - what does linear even mean? Scene linear is linear, but so is AcesCG. If you simply mean material that is not gamma corrected, what gamma are you talking about? 2? 2.2? 2.6? What about LUTS that aren't neutral? Creative? Entirely subjective? What about working in log space? So whatever UI changes are implemented, they would have to go beyond "just linear" workflows - they should be adaptable to any workflows, any custom colour spaces.
Likewise and beyond that, it's more a tooling challenge. Which you can already do just fine in Fusion today. I've dug up Gregory Chalenko's
Contrast Around Color
Macro which illustrates this beautifully:
EDIT: here's a legible UI so you can see what the tool does:
The tool is great because it doesn't assume anything, really (apart from having gamma compensation on by default, which I personally would advise against). With it, you can dial contrast around any pivot so it works for anything.
A lot of what we are talking about is basically figuring out what it is you need for your workflow, and you can adjust Fusion's tools a little accordingly so they can make your life easier. It's often a case of adding a few nodes, a control or two and some expressions. You don't need to be a TD for this, and there are plenty of people around that can help if you get stuck.
The one thing you need to be able to do is understand and identify what it is that you need.
beats a solid understanding of your workflow. Whether it's colour, or transformations, or basic compositing theory. Everyone being serious about compositing needs to get their heads around images, from resolution over bit depth and colour space to combining all of them together. It's not called compositing for nothing. Log/lin spaces, gamma correction, gamut and a variety of LUTs and grading processes should be, if not second nature, not too scary