Well...in most cases it's about getting one's head round *how* the thing actually works,
*what* it does to generate those mysterious volumes,
and *how* we could utilize that knowledge to ... well ... generate cool looking, fast rendering volumetric effects.
The Basics of VlF
So here we go with the most simple VlF setup possible.
A 3D Scene with a Camera and an 'invisible' Sphere that encompasses the entire scene.
That Sphere is of utter importance when it comes to VlF since it provides data for XYZ or WorldPosition to the VlF.
Make sure to bring the Opacity down and uncheck the 'Ignore Transparent Pixels' option. Also make sure that the Render3D outputs WPP and....voila! The result is ...meh... a soft cube.
Build a Volume
So how is this stupid volume created anyways?
Think of the VlF like it's taking an image and putting it into space multiple times one behind the other.
Since the default 'image' is just a white plane, putting many white planes behind one another results in a cube.
Let's spice this up a bit.
We'll add a Text+ and since it's meant to become a 'volumetric texture', let's keep it's size at somewhat like 256x256.
Type something like '1' into the Text and make sure the Number fills the entire image.
Connect the Text+ to the VlF ... and ... interesting ... the fog now looks like an extruded version of the number 1! Pump up theVolume
Righto...time to play.
Add a Timecode modifier to the Text+, set it to frames only, and in the VlF set the z-slices to 16. So now, for any of those slices the VlF takes a different image (generated by the Text+'s Timecode).
Still doesn't look like a fancy cloud, but it explains the concept.
You might notice the 'First Slice Time' slider is set to a static value of 1.
So if you play back your comp, the shape of the fog won't change.
Let's get a bit more fancy and put a simple expression in there:
time
Play back and ... whooo! ... the blurry numbers seem to move through the fog! Creepy!Now replace the Text+ with a FastNoise of the same size and some SeetheRate. Congratulations!
You just built your first jet-stream-like-volumetric thingy(ish).
But how to make actual volumes (like from particles or the like) into a volumetric fog?
Well ... that's for the next part of this topic...
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