Any chance for a Mac Version Now ?

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helgetjelta
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Any chance for a Mac Version Now ?

#1

Post by helgetjelta » Wed Sep 24, 2014 2:30 am

Just had to ask, since BMD did a nice job with resolve.

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pingking
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Re: Any chance for a Mac Version Now ?

#2

Post by pingking » Wed Sep 24, 2014 2:40 am

Maybe
When it will happen, then not so fast. Current fusion code makes use of Windows MFC libraries. That would mean a (complete) rebuild of the software.

I think we have to wait at least 6 months to see what BMD yes going to do with eyeon

sensory jam

Re: Any chance for a Mac Version Now ?

#3

Post by sensory jam » Wed Sep 24, 2014 10:55 am

Unless BMD gets really ambitious, and announces something even earlier, I would guess they'll give out details on any new pricing and upcoming versions this April at NAB. There might even be some basic Resolve/ Fusion project sharing by then.

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Chad
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Re: Any chance for a Mac Version Now ?

#4

Post by Chad » Wed Sep 24, 2014 10:09 pm

There's also weird stuff like Apple's own OpenGL and OpenCL implementations. Some features would have to be excluded from the OSX version too. And as always, we assume there is a market for this. Apple doesn't have much workstation marketshare, so we're counting on what, independent producers working on their MBP's? Just not sure what the numbers are.

sensory jam

Re: Any chance for a Mac Version Now ?

#5

Post by sensory jam » Wed Sep 24, 2014 10:56 pm

Chad wrote:There's also weird stuff like Apple's own OpenGL and OpenCL implementations. Some features would have to be excluded from the OSX version too. And as always, we assume there is a market for this. Apple doesn't have much workstation marketshare, so we're counting on what, independent producers working on their MBP's? Just not sure what the numbers are.
Except in very specific circumstances most successful creative application support at least OS X and Windows. Maya, Nuke, Houdini, Resolve, Media Composer, Pro Tools, After Effects, Cinema 4D, Premiere, Photoshop, Illustrator, InDesign, Blender, etc.

You have to let people work the way the want to. Changing platforms is more difficult than just finding another app that supports the one you're already on. The first thing Blackmagic did after acquiring DaVinci was create an OS X version of Resolve. That helped make Resolve a profitable product again almost single-handedly. Later on a Windows version was released that is just now with Resolve 11 reaching parity, performance-wise, with the OS X version.

The direction of high-performance compute now-a-days is all about OpenCL, which Apple basically invented. OpenGL on OS X is really poor, but that's because Apple doesn't care about it. That's not an issue though, as some of the best OpenCL developers happen to work for Blackmagic, who took a 100% CUDA-based application and flipped it to OpenCL in less than two major releases. They will do the same thing for Fusion. The only question is when. My guess is NAB 2016.

JPDoc
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Re: Any chance for a Mac Version Now ?

#6

Post by JPDoc » Thu Sep 25, 2014 2:18 am

There is also the increasing use of the free BM Rresolve by feature editorial depts to organize grading on VFX shots as well as the closer integration of Avid and the Black Magic stable. Eyeon have already done a fair bit in this direction but there is no denying that a good percentage of editorial setups are Mac based, and pretty much every editor and edit assistant I have ever met uses Mac laptops. I would have thought that coming up with a Mac native fusion would be essential in reaching this market, which would also be good for Fusion artists as editorial would have a natural link to fusion based VFX vendors.