Getting tons of crashes when using Splines  [FIXED]

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ShadowMaker SdR
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Re: Getting tons of crashes when using Splines

#16

Post by ShadowMaker SdR » Mon Feb 18, 2019 12:36 pm

I never use B-splines, partially because I don't understand how to work with them, partially because they've been crashy ever since their inception.

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Re: Getting tons of crashes when using Splines

#17

Post by ShadowMaker SdR » Mon Feb 18, 2019 12:38 pm

I just looked back and my first bug report re: B-splines was may 5th 2005 :-)

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Re: Getting tons of crashes when using Splines

#18

Post by bowserlm » Mon Feb 18, 2019 12:44 pm

Damn, that bug report is almost in high school now...

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Re: Getting tons of crashes when using Splines

#19

Post by bowserlm » Mon Feb 18, 2019 12:56 pm

Speaking of working with tons of splines --

Is it possible to select a particular spline node by selecting the spline in the viewer? Something I'm finding myself fumble with a bit is getting the right spline node selected so I can say adjust the softness. Is there a better way than just stepping through each node in the flow?

I know I can select all the spline nodes and then select a given spline in the viewer to adjust its points, but it doesn't seem to also pull up its node parameters.

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Re: Getting tons of crashes when using Splines

#20

Post by Midgardsormr » Thu Apr 11, 2019 7:31 pm

Has anyone attempted to make Fusion 16 crash with B-Splines yet? I've never exhibited the problem, so I can't test it myself. I'd love to know whether we should request elevated attention to that issue, or if it was fixed by "general reliability and stability improvements."

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Re: Getting tons of crashes when using Splines  [FIXED]

#21

Post by intelligent machine » Thu Apr 11, 2019 9:29 pm

Midgardsormr wrote:
Thu Apr 11, 2019 7:31 pm
Has anyone attempted to make Fusion 16 crash with B-Splines yet? I've never exhibited the problem, so I can't test it myself. I'd love to know whether we should request elevated attention to that issue, or if it was fixed by "general reliability and stability improvements."
It seems to be fixed! I ran the exact same test as before that crashed multiple times. Everything seems Buttery smooth now.

All around it seems to be a lot more stable. I've noticed some renders do take a bit longer but the memory doesn't overflow anymore.
I also had one MoGraph project with 7200 frames that had to be split into 300 frame render jobs due to locking up or crashing the system. Now that same comp renders from beginning to end in one sitting.

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Re: Getting tons of crashes when using Splines

#22

Post by Midgardsormr » Fri Apr 12, 2019 8:36 am

intelligent machine wrote:
Thu Apr 11, 2019 9:29 pm
some renders do take a bit longer

If those renders happen to have an OGL Renderer3D in them, check the Anti-Aliasing settings. The structure of the node changed, including a rename of some of the parameters, so it may be set to a higher quality in the Fu16 version of the comp.

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Re: Getting tons of crashes when using Splines

#23

Post by SecondMan » Wed May 15, 2019 8:35 pm

Marking as fixed based on the above Fu16 report.

@bowserlm - if you wouldn't mind double checking some of your setups to see if you get the same positive results? Thanks!