Fu Material Viewer always LoQ  [FIXED]

Moderator: Chad

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Chad
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Material Viewer always LoQ  [FIXED]

#1

Post by Chad » Sat Sep 12, 2015 2:42 pm

Fusion version:
8.0 build 16
OS and version:
Windows 8.1
Additional relevant system info:
K6000 347.88
Description of the bug:
Material Viewer ignores HiQ, always LoQ.
Severity (Trivial, Minor, Major, Critical)
Minor
Steps to reproduce:
Load or create medium frequency image. Input to SphereMap. Set Spheremap OpenGL LowQ to Nearest, HiQ to Anisotropic. View SphereMap. Enable/disable comp HiQ. Result is always Nearest.
Please, if possible, provide a Fusion setup to help demonstrate the behaviour, either as an attachment or between code tags:

Code: Select all

{
	Tools = ordered() {
		Shape3D1_28 = Shape3D {
			CtrlWZoom = false,
			Inputs = {
				["SurfacePlaneInputs.ObjectID.ObjectID"] = Input { Value = 1, },
				["Transform3DOp.Rotate.Y"] = Input { Value = 90, },
				["Transform3DOp.Rotate.Z"] = Input { Value = 90, },
				Shape = Input { Value = FuID { "SurfaceIcoInputs", }, },
				MaterialInput = Input {
					SourceOp = "SphereMap1_1",
					Source = "MaterialOutput",
				},
				["MtlStdInputs.MaterialID"] = Input { Value = 1, },
				["SurfaceIcoInputs.SubdivisionLevel"] = Input { Value = 20, },
				["SurfaceIcoInputs.ObjectID.ObjectID"] = Input { Value = 2, },
			},
			ViewInfo = OperatorInfo { Pos = { 4180, -511.5, }, },
		},
		SphereMap1_1 = SphereMap {
			Inputs = {
				Rotation = Input { Value = 1, },
				["FilterMode.Nest"] = Input { Value = 1, },
				["FilterMode.GL.LowQ"] = Input { Value = FuID { "Nearest", }, },
				["FilterMode.GL.HiQ"] = Input { Value = FuID { "Trilinear", }, },
				Image = Input {
					SourceOp = "Plasma2",
					Source = "Output",
				},
				MaterialID = Input { Value = 14, },
			},
			ViewInfo = OperatorInfo { Pos = { 4070, -511.5, }, },
		},
		Plasma2 = Plasma {
			CtrlWZoom = false,
			Inputs = {
				Width = Input { Value = 512, },
				Height = Input { Value = 512, },
				["Gamut.SLogVersion"] = Input { Value = FuID { "SLog2", }, },
			},
			ViewInfo = OperatorInfo { Pos = { 3960, -511.5, }, },
		},
	},
}

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SecondMan
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Re: Material Viewer always LoQ

#2

Post by SecondMan » Tue Dec 22, 2015 9:38 pm

Fixed in Fu8 beta 3! :)